[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 5

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 292.2389
Objectives[0]positionY = 6794.725
Objectives[0]positionZ = 15.69685
Objectives[0]Heading = 190.0005
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 6
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 5
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = 1
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 446
Objectives[0]Weapon0 = BullpupShotgun
Objectives[0]Weapon1 = GrenadeLauncher
Objectives[0]Weapon2 = AdvancedRifle
Objectives[0]Weapon3 = PipeBomb
Objectives[0]Weapon4 = MiniSMG
Objectives[0]Weapon5 = SNSPistol
Objectives[0]Weapon6 = AssaultRifle
Objectives[0]Weapon7 = SpecialCarbine
Objectives[0]Weapon8 = Revolver
Objectives[0]Weapon9 = HeavyRifle
Objectives[0]Weapon10 = HeavyRifle
Objectives[0]Weapon11 = HeavyRifle
Objectives[0]Weapon12 = HeavyRifle
Objectives[0]Weapon13 = HeavyRifle
Objectives[0]Weapon14 = HeavyRifle
Objectives[0]Weapon15 = HeavyRifle
Objectives[0]Weapon16 = HeavyRifle
Objectives[0]Weapon17 = HeavyRifle
Objectives[0]Weapon18 = HeavyRifle
Objectives[0]Weapon19 = HeavyRifle
Objectives[0]Weapon20 = HeavyRifle
Objectives[0]Weapon21 = HeavyRifle
Objectives[0]Weapon22 = HeavyRifle
Objectives[0]Weapon23 = HeavyRifle
Objectives[0]Weapon24 = HeavyRifle
Objectives[0]Weapon25 = HeavyRifle
Objectives[0]Weapon26 = HeavyRifle
Objectives[0]Weapon27 = HeavyRifle
Objectives[0]Weapon28 = HeavyRifle
Objectives[0]Weapon29 = HeavyRifle
Objectives[0]Weapon30 = HeavyRifle
Objectives[0]Weapon31 = HeavyRifle
Objectives[0]Weapon32 = HeavyRifle
Objectives[0]Weapon33 = HeavyRifle
Objectives[0]Weapon34 = HeavyRifle
Objectives[0]Weapon35 = HeavyRifle
Objectives[0]Weapon36 = HeavyRifle
Objectives[0]Weapon37 = HeavyRifle
Objectives[0]Weapon38 = HeavyRifle
Objectives[0]Weapon39 = HeavyRifle
Objectives[0]Weapon40 = HeavyRifle
Objectives[0]Weapon41 = HeavyRifle
Objectives[0]Weapon42 = HeavyRifle
Objectives[0]Weapon43 = HeavyRifle
Objectives[0]Weapon44 = HeavyRifle
Objectives[0]Weapon45 = HeavyRifle
Objectives[0]Weapon46 = HeavyRifle
Objectives[0]Weapon47 = HeavyRifle
Objectives[0]Weapon48 = HeavyRifle
Objectives[0]Weapon49 = HeavyRifle
Objectives[0]Weapon50 = HeavyRifle
Objectives[0]Weapon51 = HeavyRifle
Objectives[0]Weapon52 = HeavyRifle
Objectives[0]Weapon53 = HeavyRifle
Objectives[0]Weapon54 = HeavyRifle
Objectives[0]Weapon55 = HeavyRifle
Objectives[0]Weapon56 = HeavyRifle
Objectives[0]Weapon57 = HeavyRifle
Objectives[0]Weapon58 = HeavyRifle
Objectives[0]Weapon59 = HeavyRifle
Objectives[0]Weapon60 = HeavyRifle
Objectives[0]Weapon61 = HeavyRifle
Objectives[0]Weapon62 = HeavyRifle
Objectives[0]Weapon63 = HeavyRifle
Objectives[0]Weapon64 = HeavyRifle
Objectives[0]Weapon65 = HeavyRifle
Objectives[0]Weapon66 = HeavyRifle
Objectives[0]Weapon67 = HeavyRifle
Objectives[0]Weapon68 = HeavyRifle
Objectives[0]Weapon69 = HeavyRifle
Objectives[0]Weapon70 = HeavyRifle
Objectives[0]Weapon71 = HeavyRifle
Objectives[0]Weapon72 = HeavyRifle
Objectives[0]Weapon73 = HeavyRifle
Objectives[0]Weapon74 = HeavyRifle
Objectives[0]Weapon75 = HeavyRifle
Objectives[0]Weapon76 = HeavyRifle
Objectives[0]Weapon77 = HeavyRifle
Objectives[0]Weapon78 = HeavyRifle
Objectives[0]Weapon79 = HeavyRifle
Objectives[0]Weapon80 = HeavyRifle
Objectives[0]Weapon81 = HeavyRifle
Objectives[0]Weapon82 = HeavyRifle
Objectives[0]Weapon83 = HeavyRifle
Objectives[0]Weapon84 = HeavyRifle
Objectives[0]Weapon85 = HeavyRifle
Objectives[0]Weapon86 = HeavyRifle
Objectives[0]Weapon87 = HeavyRifle
Objectives[0]Weapon88 = HeavyRifle
Objectives[0]Weapon89 = HeavyRifle
Objectives[0]Weapon90 = HeavyRifle
Objectives[0]Weapon91 = HeavyRifle
Objectives[0]Weapon92 = HeavyRifle
Objectives[0]Weapon93 = HeavyRifle
Objectives[0]Weapon94 = HeavyRifle
Objectives[0]Weapon95 = HeavyRifle
Objectives[0]Weapon96 = HeavyRifle
Objectives[0]Weapon97 = HeavyRifle
Objectives[0]Weapon98 = HeavyRifle
Objectives[0]Weapon99 = HeavyRifle
Objectives[0]Weapon100 = HeavyRifle
Objectives[0]Weapon101 = HeavyRifle
Objectives[0]Weapon102 = HeavyRifle
Objectives[0]Weapon103 = HeavyRifle
Objectives[0]Weapon104 = HeavyRifle
Objectives[0]Weapon105 = HeavyRifle
Objectives[0]Weapon106 = HeavyRifle
Objectives[0]Weapon107 = HeavyRifle
Objectives[0]Weapon108 = HeavyRifle
Objectives[0]Weapon109 = HeavyRifle
Objectives[0]Weapon110 = HeavyRifle
Objectives[0]Weapon111 = HeavyRifle
Objectives[0]Weapon112 = HeavyRifle
Objectives[0]Weapon113 = HeavyRifle
Objectives[0]Weapon114 = HeavyRifle
Objectives[0]Weapon115 = HeavyPistol
Objectives[0]Weapon116 = AssaultSMG
Objectives[0]Weapon117 = Bottle
Objectives[0]Weapon118 = CombatShotgun
Objectives[0]Weapon119 = CombatShotgun
Objectives[0]Weapon120 = CombatShotgun
Objectives[0]Weapon121 = CombatShotgun
Objectives[0]Weapon122 = CombatShotgun
Objectives[0]Weapon123 = CombatShotgun
Objectives[0]Weapon124 = CombatShotgun
Objectives[0]Weapon125 = CombatShotgun
Objectives[0]Weapon126 = CombatShotgun
Objectives[0]Weapon127 = CombatShotgun
Objectives[0]Weapon128 = CombatShotgun
Objectives[0]Weapon129 = CombatShotgun
Objectives[0]Weapon130 = CombatShotgun
Objectives[0]Weapon131 = CombatShotgun
Objectives[0]Weapon132 = CombatShotgun
Objectives[0]Weapon133 = CombatShotgun
Objectives[0]Weapon134 = CombatShotgun
Objectives[0]Weapon135 = CombatShotgun
Objectives[0]Weapon136 = CombatShotgun
Objectives[0]Weapon137 = CombatShotgun
Objectives[0]Weapon138 = CombatShotgun
Objectives[0]Weapon139 = CombatShotgun
Objectives[0]Weapon140 = CombatShotgun
Objectives[0]Weapon141 = CombatShotgun
Objectives[0]Weapon142 = CombatShotgun
Objectives[0]Weapon143 = CombatShotgun
Objectives[0]Weapon144 = CombatShotgun
Objectives[0]Weapon145 = CombatShotgun
Objectives[0]Weapon146 = CombatShotgun
Objectives[0]Weapon147 = CombatShotgun
Objectives[0]Weapon148 = CombatShotgun
Objectives[0]Weapon149 = CombatShotgun
Objectives[0]Weapon150 = CombatShotgun
Objectives[0]Weapon151 = CombatShotgun
Objectives[0]Weapon152 = CombatShotgun
Objectives[0]Weapon153 = CombatShotgun
Objectives[0]Weapon154 = CombatShotgun
Objectives[0]Weapon155 = CombatShotgun
Objectives[0]Weapon156 = CombatShotgun
Objectives[0]Weapon157 = CombatShotgun
Objectives[0]Weapon158 = CombatShotgun
Objectives[0]Weapon159 = CombatShotgun
Objectives[0]Weapon160 = CombatShotgun
Objectives[0]Weapon161 = CombatShotgun
Objectives[0]Weapon162 = CombatShotgun
Objectives[0]Weapon163 = CombatShotgun
Objectives[0]Weapon164 = CombatShotgun
Objectives[0]Weapon165 = CombatShotgun
Objectives[0]Weapon166 = CombatShotgun
Objectives[0]Weapon167 = CombatShotgun
Objectives[0]Weapon168 = CombatShotgun
Objectives[0]Weapon169 = CombatShotgun
Objectives[0]Weapon170 = CombatShotgun
Objectives[0]Weapon171 = CombatShotgun
Objectives[0]Weapon172 = CombatShotgun
Objectives[0]Weapon173 = CombatShotgun
Objectives[0]Weapon174 = CombatShotgun
Objectives[0]Weapon175 = CombatShotgun
Objectives[0]Weapon176 = CombatShotgun
Objectives[0]Weapon177 = CombatShotgun
Objectives[0]Weapon178 = CombatShotgun
Objectives[0]Weapon179 = CombatShotgun
Objectives[0]Weapon180 = CombatShotgun
Objectives[0]Weapon181 = CombatShotgun
Objectives[0]Weapon182 = CombatShotgun
Objectives[0]Weapon183 = CombatShotgun
Objectives[0]Weapon184 = CombatShotgun
Objectives[0]Weapon185 = CombatShotgun
Objectives[0]Weapon186 = CombatShotgun
Objectives[0]Weapon187 = CombatShotgun
Objectives[0]Weapon188 = CombatShotgun
Objectives[0]Weapon189 = CombatShotgun
Objectives[0]Weapon190 = CombatShotgun
Objectives[0]Weapon191 = CombatShotgun
Objectives[0]Weapon192 = CombatShotgun
Objectives[0]Weapon193 = CombatShotgun
Objectives[0]Weapon194 = CombatShotgun
Objectives[0]Weapon195 = CombatShotgun
Objectives[0]Weapon196 = CombatShotgun
Objectives[0]Weapon197 = CombatShotgun
Objectives[0]Weapon198 = CombatShotgun
Objectives[0]Weapon199 = CombatShotgun
Objectives[0]Weapon200 = CombatShotgun
Objectives[0]Weapon201 = CombatShotgun
Objectives[0]Weapon202 = CombatShotgun
Objectives[0]Weapon203 = CombatShotgun
Objectives[0]Weapon204 = CombatShotgun
Objectives[0]Weapon205 = CombatShotgun
Objectives[0]Weapon206 = CombatShotgun
Objectives[0]Weapon207 = CombatShotgun
Objectives[0]Weapon208 = CombatShotgun
Objectives[0]Weapon209 = CombatShotgun
Objectives[0]Weapon210 = CombatShotgun
Objectives[0]Weapon211 = CombatShotgun
Objectives[0]Weapon212 = CombatShotgun
Objectives[0]Weapon213 = CombatShotgun
Objectives[0]Weapon214 = CombatShotgun
Objectives[0]Weapon215 = CombatShotgun
Objectives[0]Weapon216 = CombatShotgun
Objectives[0]Weapon217 = CombatShotgun
Objectives[0]Weapon218 = CombatShotgun
Objectives[0]Weapon219 = CombatShotgun
Objectives[0]Weapon220 = CombatShotgun
Objectives[0]Weapon221 = CombatShotgun
Objectives[0]Weapon222 = CombatShotgun
Objectives[0]Weapon223 = CombatShotgun
Objectives[0]Weapon224 = SniperRifle
Objectives[0]Weapon225 = VintagePistol
Objectives[0]Weapon226 = CombatPDW
Objectives[0]Weapon227 = SweeperShotgun
Objectives[0]Weapon228 = MicroSMG
Objectives[0]Weapon229 = FertilizerCan
Objectives[0]Weapon230 = FertilizerCan
Objectives[0]Weapon231 = FertilizerCan
Objectives[0]Weapon232 = FertilizerCan
Objectives[0]Weapon233 = FertilizerCan
Objectives[0]Weapon234 = FertilizerCan
Objectives[0]Weapon235 = FertilizerCan
Objectives[0]Weapon236 = FertilizerCan
Objectives[0]Weapon237 = FertilizerCan
Objectives[0]Weapon238 = FertilizerCan
Objectives[0]Weapon239 = FertilizerCan
Objectives[0]Weapon240 = FertilizerCan
Objectives[0]Weapon241 = FertilizerCan
Objectives[0]Weapon242 = FertilizerCan
Objectives[0]Weapon243 = FertilizerCan
Objectives[0]Weapon244 = FertilizerCan
Objectives[0]Weapon245 = FertilizerCan
Objectives[0]Weapon246 = FertilizerCan
Objectives[0]Weapon247 = FertilizerCan
Objectives[0]Weapon248 = FertilizerCan
Objectives[0]Weapon249 = FertilizerCan
Objectives[0]Weapon250 = FertilizerCan
Objectives[0]Weapon251 = FertilizerCan
Objectives[0]Weapon252 = FertilizerCan
Objectives[0]Weapon253 = FertilizerCan
Objectives[0]Weapon254 = FertilizerCan
Objectives[0]Weapon255 = FertilizerCan
Objectives[0]Weapon256 = FertilizerCan
Objectives[0]Weapon257 = FertilizerCan
Objectives[0]Weapon258 = FertilizerCan
Objectives[0]Weapon259 = FertilizerCan
Objectives[0]Weapon260 = FertilizerCan
Objectives[0]Weapon261 = FertilizerCan
Objectives[0]Weapon262 = FertilizerCan
Objectives[0]Weapon263 = FertilizerCan
Objectives[0]Weapon264 = FertilizerCan
Objectives[0]Weapon265 = FertilizerCan
Objectives[0]Weapon266 = FertilizerCan
Objectives[0]Weapon267 = FertilizerCan
Objectives[0]Weapon268 = FertilizerCan
Objectives[0]Weapon269 = FertilizerCan
Objectives[0]Weapon270 = FertilizerCan
Objectives[0]Weapon271 = FertilizerCan
Objectives[0]Weapon272 = FertilizerCan
Objectives[0]Weapon273 = FertilizerCan
Objectives[0]Weapon274 = FertilizerCan
Objectives[0]Weapon275 = FertilizerCan
Objectives[0]Weapon276 = FertilizerCan
Objectives[0]Weapon277 = FertilizerCan
Objectives[0]Weapon278 = FertilizerCan
Objectives[0]Weapon279 = FertilizerCan
Objectives[0]Weapon280 = FertilizerCan
Objectives[0]Weapon281 = FertilizerCan
Objectives[0]Weapon282 = FertilizerCan
Objectives[0]Weapon283 = FertilizerCan
Objectives[0]Weapon284 = FertilizerCan
Objectives[0]Weapon285 = FertilizerCan
Objectives[0]Weapon286 = FertilizerCan
Objectives[0]Weapon287 = FertilizerCan
Objectives[0]Weapon288 = FertilizerCan
Objectives[0]Weapon289 = FertilizerCan
Objectives[0]Weapon290 = FertilizerCan
Objectives[0]Weapon291 = FertilizerCan
Objectives[0]Weapon292 = FertilizerCan
Objectives[0]Weapon293 = FertilizerCan
Objectives[0]Weapon294 = FertilizerCan
Objectives[0]Weapon295 = FertilizerCan
Objectives[0]Weapon296 = FertilizerCan
Objectives[0]Weapon297 = FertilizerCan
Objectives[0]Weapon298 = FertilizerCan
Objectives[0]Weapon299 = FertilizerCan
Objectives[0]Weapon300 = FertilizerCan
Objectives[0]Weapon301 = FertilizerCan
Objectives[0]Weapon302 = FertilizerCan
Objectives[0]Weapon303 = FertilizerCan
Objectives[0]Weapon304 = FertilizerCan
Objectives[0]Weapon305 = FertilizerCan
Objectives[0]Weapon306 = FertilizerCan
Objectives[0]Weapon307 = FertilizerCan
Objectives[0]Weapon308 = FertilizerCan
Objectives[0]Weapon309 = FertilizerCan
Objectives[0]Weapon310 = FertilizerCan
Objectives[0]Weapon311 = FertilizerCan
Objectives[0]Weapon312 = FertilizerCan
Objectives[0]Weapon313 = FertilizerCan
Objectives[0]Weapon314 = FertilizerCan
Objectives[0]Weapon315 = FertilizerCan
Objectives[0]Weapon316 = FertilizerCan
Objectives[0]Weapon317 = FertilizerCan
Objectives[0]Weapon318 = FertilizerCan
Objectives[0]Weapon319 = FertilizerCan
Objectives[0]Weapon320 = FertilizerCan
Objectives[0]Weapon321 = FertilizerCan
Objectives[0]Weapon322 = FertilizerCan
Objectives[0]Weapon323 = FertilizerCan
Objectives[0]Weapon324 = FertilizerCan
Objectives[0]Weapon325 = FertilizerCan
Objectives[0]Weapon326 = FertilizerCan
Objectives[0]Weapon327 = FertilizerCan
Objectives[0]Weapon328 = FertilizerCan
Objectives[0]Weapon329 = FertilizerCan
Objectives[0]Weapon330 = FertilizerCan
Objectives[0]Weapon331 = FertilizerCan
Objectives[0]Weapon332 = FertilizerCan
Objectives[0]Weapon333 = FertilizerCan
Objectives[0]Weapon334 = FertilizerCan
Objectives[0]Weapon335 = FertilizerCan
Objectives[0]Weapon336 = FertilizerCan
Objectives[0]Weapon337 = FertilizerCan
Objectives[0]Weapon338 = FertilizerCan
Objectives[0]Weapon339 = FertilizerCan
Objectives[0]Weapon340 = FertilizerCan
Objectives[0]Weapon341 = FertilizerCan
Objectives[0]Weapon342 = FertilizerCan
Objectives[0]Weapon343 = FertilizerCan
Objectives[0]Weapon344 = FertilizerCan
Objectives[0]Weapon345 = FertilizerCan
Objectives[0]Weapon346 = FertilizerCan
Objectives[0]Weapon347 = FertilizerCan
Objectives[0]Weapon348 = FertilizerCan
Objectives[0]Weapon349 = FertilizerCan
Objectives[0]Weapon350 = FertilizerCan
Objectives[0]Weapon351 = FertilizerCan
Objectives[0]Weapon352 = FertilizerCan
Objectives[0]Weapon353 = FertilizerCan
Objectives[0]Weapon354 = FertilizerCan
Objectives[0]Weapon355 = FertilizerCan
Objectives[0]Weapon356 = FertilizerCan
Objectives[0]Weapon357 = FertilizerCan
Objectives[0]Weapon358 = FertilizerCan
Objectives[0]Weapon359 = FertilizerCan
Objectives[0]Weapon360 = FertilizerCan
Objectives[0]Weapon361 = FertilizerCan
Objectives[0]Weapon362 = FertilizerCan
Objectives[0]Weapon363 = FertilizerCan
Objectives[0]Weapon364 = FertilizerCan
Objectives[0]Weapon365 = FertilizerCan
Objectives[0]Weapon366 = FertilizerCan
Objectives[0]Weapon367 = FertilizerCan
Objectives[0]Weapon368 = FertilizerCan
Objectives[0]Weapon369 = FertilizerCan
Objectives[0]Weapon370 = FertilizerCan
Objectives[0]Weapon371 = FertilizerCan
Objectives[0]Weapon372 = FertilizerCan
Objectives[0]Weapon373 = FertilizerCan
Objectives[0]Weapon374 = FertilizerCan
Objectives[0]Weapon375 = FertilizerCan
Objectives[0]Weapon376 = FertilizerCan
Objectives[0]Weapon377 = FertilizerCan
Objectives[0]Weapon378 = FertilizerCan
Objectives[0]Weapon379 = FertilizerCan
Objectives[0]Weapon380 = FertilizerCan
Objectives[0]Weapon381 = FertilizerCan
Objectives[0]Weapon382 = FertilizerCan
Objectives[0]Weapon383 = FertilizerCan
Objectives[0]Weapon384 = FertilizerCan
Objectives[0]Weapon385 = FertilizerCan
Objectives[0]Weapon386 = FertilizerCan
Objectives[0]Weapon387 = FertilizerCan
Objectives[0]Weapon388 = FertilizerCan
Objectives[0]Weapon389 = FertilizerCan
Objectives[0]Weapon390 = FertilizerCan
Objectives[0]Weapon391 = FertilizerCan
Objectives[0]Weapon392 = FertilizerCan
Objectives[0]Weapon393 = FertilizerCan
Objectives[0]Weapon394 = FertilizerCan
Objectives[0]Weapon395 = FertilizerCan
Objectives[0]Weapon396 = FertilizerCan
Objectives[0]Weapon397 = FertilizerCan
Objectives[0]Weapon398 = FertilizerCan
Objectives[0]Weapon399 = FertilizerCan
Objectives[0]Weapon400 = FertilizerCan
Objectives[0]Weapon401 = FertilizerCan
Objectives[0]Weapon402 = FertilizerCan
Objectives[0]Weapon403 = FertilizerCan
Objectives[0]Weapon404 = FertilizerCan
Objectives[0]Weapon405 = FertilizerCan
Objectives[0]Weapon406 = FertilizerCan
Objectives[0]Weapon407 = FertilizerCan
Objectives[0]Weapon408 = FertilizerCan
Objectives[0]Weapon409 = FertilizerCan
Objectives[0]Weapon410 = FertilizerCan
Objectives[0]Weapon411 = FertilizerCan
Objectives[0]Weapon412 = FertilizerCan
Objectives[0]Weapon413 = FertilizerCan
Objectives[0]Weapon414 = FertilizerCan
Objectives[0]Weapon415 = FertilizerCan
Objectives[0]Weapon416 = FertilizerCan
Objectives[0]Weapon417 = FertilizerCan
Objectives[0]Weapon418 = FertilizerCan
Objectives[0]Weapon419 = FertilizerCan
Objectives[0]Weapon420 = FertilizerCan
Objectives[0]Weapon421 = FertilizerCan
Objectives[0]Weapon422 = FertilizerCan
Objectives[0]Weapon423 = FertilizerCan
Objectives[0]Weapon424 = FertilizerCan
Objectives[0]Weapon425 = FertilizerCan
Objectives[0]Weapon426 = FertilizerCan
Objectives[0]Weapon427 = FertilizerCan
Objectives[0]Weapon428 = FertilizerCan
Objectives[0]Weapon429 = FertilizerCan
Objectives[0]Weapon430 = FertilizerCan
Objectives[0]Weapon431 = FertilizerCan
Objectives[0]Weapon432 = FertilizerCan
Objectives[0]Weapon433 = FertilizerCan
Objectives[0]Weapon434 = FertilizerCan
Objectives[0]Weapon435 = FertilizerCan
Objectives[0]Weapon436 = FertilizerCan
Objectives[0]Weapon437 = FertilizerCan
Objectives[0]Weapon438 = FertilizerCan
Objectives[0]Weapon439 = FertilizerCan
Objectives[0]Weapon440 = FertilizerCan
Objectives[0]Weapon441 = Pistol
Objectives[0]Weapon442 = Molotov
Objectives[0]Weapon443 = SMG
Objectives[0]Weapon444 = StickyBomb
Objectives[0]Weapon445 = Minigun
Objectives[0]mission_ActorsCount = 13
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 0.6187612
Objectives[0]mission_Actors[0]positionY = 6989.668
Objectives[0]mission_Actors[0]positionZ = 2.162194
Objectives[0]mission_Actors[0]Heading = 15
Objectives[0]mission_Actors[0]String_Name = u_m_m_aldinapoli
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AssaultRifle
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 14.10727
Objectives[0]mission_Actors[1]positionY = 6993.115
Objectives[0]mission_Actors[1]positionZ = 3.901743
Objectives[0]mission_Actors[1]Heading = 15
Objectives[0]mission_Actors[1]String_Name = u_m_m_aldinapoli
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AssaultRifle
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 14.06352
Objectives[0]mission_Actors[2]positionY = 7004.519
Objectives[0]mission_Actors[2]positionZ = 2.970126
Objectives[0]mission_Actors[2]Heading = 15
Objectives[0]mission_Actors[2]String_Name = u_m_m_aldinapoli
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AssaultRifle
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 5.557825
Objectives[0]mission_Actors[3]positionY = 7012.669
Objectives[0]mission_Actors[3]positionZ = 2.067236
Objectives[0]mission_Actors[3]Heading = 15
Objectives[0]mission_Actors[3]String_Name = u_m_m_aldinapoli
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultRifle
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 13.85629
Objectives[0]mission_Actors[4]positionY = 7015.244
Objectives[0]mission_Actors[4]positionZ = 2.117855
Objectives[0]mission_Actors[4]Heading = 155
Objectives[0]mission_Actors[4]String_Name = u_m_m_aldinapoli
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = AssaultRifle
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 15.52771
Objectives[0]mission_Actors[5]positionY = 7000.2
Objectives[0]mission_Actors[5]positionZ = 4.065078
Objectives[0]mission_Actors[5]Heading = 95
Objectives[0]mission_Actors[5]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = AssaultRifle
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 17.49806
Objectives[0]mission_Actors[6]positionY = 6993.451
Objectives[0]mission_Actors[6]positionZ = 4.963096
Objectives[0]mission_Actors[6]Heading = 140
Objectives[0]mission_Actors[6]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = AssaultRifle
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 9.641839
Objectives[0]mission_Actors[7]positionY = 6999.466
Objectives[0]mission_Actors[7]positionZ = 2.890521
Objectives[0]mission_Actors[7]Heading = 120
Objectives[0]mission_Actors[7]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = AssaultRifle
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 6.201938
Objectives[0]mission_Actors[8]positionY = 7007.39
Objectives[0]mission_Actors[8]positionZ = 2.284196
Objectives[0]mission_Actors[8]Heading = 145
Objectives[0]mission_Actors[8]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = AssaultRifle
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 10.55435
Objectives[0]mission_Actors[9]positionY = 7005.757
Objectives[0]mission_Actors[9]positionZ = 2.644846
Objectives[0]mission_Actors[9]Heading = 145
Objectives[0]mission_Actors[9]String_Name = u_m_m_promourn_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = AssaultRifle
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 16.57023
Objectives[0]mission_Actors[10]positionY = 6988.656
Objectives[0]mission_Actors[10]positionZ = 5.149395
Objectives[0]mission_Actors[10]Heading = 65
Objectives[0]mission_Actors[10]String_Name = u_m_m_promourn_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = AssaultRifle
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 6.164477
Objectives[0]mission_Actors[11]positionY = 7001.139
Objectives[0]mission_Actors[11]positionZ = 2.471123
Objectives[0]mission_Actors[11]Heading = 65
Objectives[0]mission_Actors[11]String_Name = u_m_m_promourn_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = AssaultRifle
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 292.5529
Objectives[0]mission_Actors[12]positionY = 6793.048
Objectives[0]mission_Actors[12]positionZ = 15.6967
Objectives[0]mission_Actors[12]Heading = 335.0002
Objectives[0]mission_Actors[12]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[12]Relationship_Group = Companion
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 1000
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = SpecialCarbine
Objectives[0]mission_Actors[12]Variation = Custom
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 3
Objectives[0]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 20
Objectives[0]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 9
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 6
Objectives[0]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[12]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = -11.24544
Objectives[0]mission_Vehicles[0]positionY = 7015.676
Objectives[0]mission_Vehicles[0]positionZ = 0.3517488
Objectives[0]mission_Vehicles[0]Heading = 60.02378
Objectives[0]mission_Vehicles[0]Name = Squalo
Objectives[0]mission_Vehicles[0]Model = squalo
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 3.076152
Objectives[0]mission_Vehicles[1]positionY = 6986.777
Objectives[0]mission_Vehicles[1]positionZ = 2.512586
Objectives[0]mission_Vehicles[1]Heading = 231.6765
Objectives[0]mission_Vehicles[1]Name = Baller LE LWB (Armored)
Objectives[0]mission_Vehicles[1]Model = baller6
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 6.629576
Objectives[0]mission_Vehicles[2]positionY = 7010.63
Objectives[0]mission_Vehicles[2]positionZ = 2.10472
Objectives[0]mission_Vehicles[2]Heading = 285.169
Objectives[0]mission_Vehicles[2]Name = Baller LE LWB (Armored)
Objectives[0]mission_Vehicles[2]Model = baller6
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -7.133214
Objectives[0]mission_Vehicles[3]positionY = 6993.898
Objectives[0]mission_Vehicles[3]positionZ = 1.745169
Objectives[0]mission_Vehicles[3]Heading = 14.96907
Objectives[0]mission_Vehicles[3]Name = Baller LE LWB (Armored)
Objectives[0]mission_Vehicles[3]Model = baller6
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 286.4747
Objectives[0]mission_Vehicles[4]positionY = 6790.287
Objectives[0]mission_Vehicles[4]positionZ = 15.92703
Objectives[0]mission_Vehicles[4]Heading = 170.0011
Objectives[0]mission_Vehicles[4]Name = Contender
Objectives[0]mission_Vehicles[4]Model = contender
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2.54057
Objectives[0]mission_Props[0]positionY = 7014.12
Objectives[0]mission_Props[0]positionZ = 1.0442
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 9.196612
Objectives[0]mission_Props[1]positionY = 7003.109
Objectives[0]mission_Props[1]positionZ = 1.742814
Objectives[0]mission_Props[1]rotationX = -3.847569
Objectives[0]mission_Props[1]rotationY = -5.70401
Objectives[0]mission_Props[1]rotationZ = -0.1917496
Objectives[0]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 15.33815
Objectives[0]mission_Props[2]positionY = 6996.416
Objectives[0]mission_Props[2]positionZ = 3.167273
Objectives[0]mission_Props[2]rotationX = -0.5353863
Objectives[0]mission_Props[2]rotationY = -17.27316
Objectives[0]mission_Props[2]rotationZ = -0.08131982
Objectives[0]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 10.5049
Objectives[0]mission_Props[3]positionY = 6989.938
Objectives[0]mission_Props[3]positionZ = 2.544081
Objectives[0]mission_Props[3]rotationX = -4.987658
Objectives[0]mission_Props[3]rotationY = -10.32657
Objectives[0]mission_Props[3]rotationZ = -0.4509726
Objectives[0]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -0.8446019
Objectives[0]mission_Props[4]positionY = 6993.825
Objectives[0]mission_Props[4]positionZ = 0.9400917
Objectives[0]mission_Props[4]rotationX = -1.090282
Objectives[0]mission_Props[4]rotationY = -5.197278
Objectives[0]mission_Props[4]rotationZ = -0.04948489
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 292.4912
Objectives[0]ObjectiveMessages[0]positionY = 6792.572
Objectives[0]ObjectiveMessages[0]positionZ = 14.69667
Objectives[0]ObjectiveMessages[0]Message = How about commandeering a boat lined with white stuff from these corporate dealer types near Paleto Bay?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[0]ObjectiveMessages[0]Sender = Ron Jakowski
Objectives[0]ObjectiveMessages[0]Subject = TPI Inc.
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Steal the ~b~boat
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 37.45453
Objectives[1]positionY = 7019.088
Objectives[1]positionZ = 7.959351
Objectives[1]Heading = -24.99983
Objectives[1]Diameter = 10
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 15
Objectives[1]TriggerDistance = 5
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = True
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Take out the ~r~bikers
Objectives[2]Text2 = 
Objectives[2]Type = Kill_Actors
Objectives[2]positionX = 3.80598
Objectives[2]positionY = 7020.077
Objectives[2]positionZ = 0.7530384
Objectives[2]KillAll1 = True
Objectives[2]KillAll2 = False
Objectives[2]Kill_Actors_Add_Blips = True
Objectives[2]Kill_Actors_Add_Markers = False
Objectives[2]DropPickups = False
Objectives[2]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Steal the ~b~boat
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = -11.40926
Objectives[3]positionY = 7015.199
Objectives[3]positionZ = -0.3048325
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Deliver the ~b~boat~w~ to ~y~jetty
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 1573.934
Objectives[4]positionY = 3886.467
Objectives[4]positionZ = 29.13162
Objectives[4]Heading = 65
Objectives[4]Diameter = 5
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 25
Objectives[4]TriggerDistance = 2.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

